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#BEST KSP MODS 1.0.2 PATCH#
Added a Workaround Patch for handling parts with missing bulkheadProfiles to the Extras.Added missing bulkheadProfiles to a part.Vintage Propelator Super Sport is now scalable.Vintage Propelators patches were updated.Patches were built to be compatible from TweakScale 2.7.3 to the future 2.5.0.TweakScale support is now native to KAX.KAX is now works also on KSP 1.3! #HURRAY.version that was there since the beggining of time! Fixing a pretty stupid mistake on the.Fixing a warning related to a redundant pass specifier on the patch for FAR.#6 CKAN Compatibility issue with 1.8.0 2686.Hopefully preventing less than careful reviewers from misrepresent KAX functionalities.Adds support for KIS and Stock Inventory.Adds new part: Radial Engine Long Cowl (D-45).Officialise support for KSP >= 1.8 (up to 1.12.2 at least).but since we couldn’t find an expert anywhere around here, we’re handing them to Jeb. If designing missions sounds like more fun than flying them to you, there’s no shame whatsoever in handing the controls to an expert. MechJeb doesn’t let an underpowered rocket reach orbit, and it won’t give you infinite fuel. Some purists insist that using MechJeb is “cheap” or “cheating.” To them, I say nonsense. MechJeb can do it all, from extra-planetary insertion burns to docking maneuvers. Allowing a computer autopilot to take over your piloting tasks is ideal for anyone with a solid flight plan and great engineering skills, but without the rock-steady hands it takes to carefully touch 80 tons of steel onto alien soil.
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#BEST KSP MODS 1.0.2 MOD#
It gives you a ton of extra flight data so you can see all the information you need to fly perfect missions by hand.īy far the most famous and most popular KSP mod in existence is the mechanical Jebediah, or MechJeb. DMagic Orbital Science: Probe and Rover Packĭon’t forget: If you really do think that MechJeb is cheating, try Kerbal Engineer. If you’re building a space station in orbit, for example, you either need the cash to build multiple ships at once or you need to plan for the first module to orbit for a few months before the second module can join it. It also forces you to plan ahead, designing and sending new ships into the construction pipeline weeks or months before you’re ready to launch. The more complex the ship, the longer it takes to build. Time is paused while you tinker with design of a new ship, and only begins when you click “launch,” meaning every ship is built instantly. Every second of spaceflight is added to the overall game clock, which tells the game where every planet and ship is in space. One of the quirks of KSP is that it keeps track of time.
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Simulate a few times, then when you’re happy with it, build it for real. Don’t forget: You can “simulate” a ship to see how it flies without waiting for the actual construction time.